Hibikino-Musashi Team Description Paper 2017

Shota Chikushi, Masafumi Kuwada, Makito Ishikura, Takahiro Nagao, Ryo Itohara, Shuta Watanabe, Kenji Hisano, Ryota Shimada, Kohei Matsumoto, Moeko Tominaga, Naoto Machida, Kazuzo Ishii, Hiroyuki Miyamoto, Takashi Sonoda, Yasunori Takemura

Kyushu Institute of Technology, Japan; WASEDA University, Japan; Nishinippon Institute of Technology, Japan


Abstract This paper presents some of the technical elements of the "Musashi robot" developed for the RoboCup Middle-Size League. Since there are some solutions that are common to many teams, only the most recent developments and interesting research studies that distinguish our multi-robot system from others and show our contribution to improving Middle-Size League performance are presented.

1 Introduction

"Hibikino-Musashi" is a joint middle-size league RoboCup [1] soccer team funded in 2004 by three different research and educational organizations, all located in the Kitakyushu Science and Research Park, Kitakyushu, Japan. The team's main objective is to create innovative technology for human society by developing a competitive team of soccer-playing robots. Some products such as omni-wheeled wheelchair have been developed from our knowledge and technology.

This paper describes our recent development in each section. Section 2-4 is hardware section. In section 2, short overview to the "Musashi-150" robot design principles and its modular hardware architecture. In section 3, design and analysis of solenoid-kicker that is redesigned for "Musashi-150" is described. Concept and specification of our new developed ball handling mechanism is described in Section 4.

Section 5 and 6 describe our software improvement. In section 5, obstacle avoiding algorithm considering robot dynamics is proposed and tested in simulation. Section 6 describes that ball passing behavior based on probability map from teammates and opponents.

2 Hardware System

[This section contains subsections below]

2.1 Musashi150 Robot Architecture and Specification

The current hardware configuration of the "Musashi 150" robot and its fully modular mechatronics architecture including an omni-directional moving mechanism and an omni-vision system is shown in Fig. 1. The modular robot architecture provides an effective way to improve reliability, robustness, ease of maintenance and transportation by decomposing hardware complexity into the smaller and compact modules.

The robot is equipped with three 150 watts DC motor from Maxon, arranged in the shape of triangle. The maximum nominal motor speed of 7580 [rpm] is decelerated through a planetary gearbox GP42 with the ratio of 6:1. In addition, decelerated through belt and pulley with the ratio of 2:1. The velocity feedback is done by using 2000 pulses digital incremental encoders. The velocity of the wheels is controlled by three EPOS motor drivers from Maxon. Each equipment is connected Controller Area Network. The controllers read the pulse trains from the motor encoders and produce PWM output voltages for the motors based on a PID algorithm. The result is "Musashi 150" with maximum linear speed of 3.5[m/s] and acceleration of $2.1[m/s^2]$.

The sensors using in the "Musashi150" are an omni-directional camera, a compass and three DC motor encoders. The electrical power is supplied by a set of Nickel-Hydrogen batteries (nominal voltage 24[V]/2.8[Ah]). In order to realize the shooting function, an electromagnetic kicker is based on an Induction-Coil-Gun Approach and consists of two interacting parts, the coil and the rod. This Robot is mounted "Active-Finger" use small wheel to control ball.

Fig. 1.
Fig. 1. "Musashi" robot hardware configuration and modular architecture

3 The Development of New Solenoid Kicker.

For the kicking power improvement, we have developed a new solenoid kicker. In developing, we examined the four items: the diameter of the windings, the inner diameter of the coil, the outer diameter of the coil and the length of the coil. The results are shown in the Table 1. The diameter of the windings was analyzed by using a simulator. The results are shown in the Fig. 2. As a result of the analysis, ϕ2[mm] was found to be the best.

We made the trial products of the solenoid kicker, and confirmed the performance. The details of the new solenoids are shown in the Table 2. We compared the existing solenoid kicker and new solenoid kicker for shoot speed and distance of the ball. The results are shown in the table. Next, we confirmed variation of distance of the ball by initial position of the plunger using new solenoid kickers. The results are shown in the Fig. 3.

The new system was improved the performance, and was success on the size down. Shoot speed of the ball was 15[%] improvement. Distance of the ball was 38[%] improvement.

Table 1. Result of the analysis of the coil of the solenoids

The inner diameter [mm] The outer diameter [mm] The length [mm]
27.0 60.5 102.5
Fig. 2. Analysis result of solenoid kicker (TAKAHA KIKO Co., Ltd.)
Fig. 2. Analysis result of solenoid kicker (TAKAHA KIKO Co., Ltd.)

Table 2. Details of the new solenoids

Wire diameter [mm] Turns Resistance [Ω]
1.6 400 0.461
Fig. 3. Relationship between the position of the plunger and distance of the ball
Fig. 3. Relationship between the position of the plunger and distance of the ball

Table 3. Performance comparison

Distance of the ball [mm] Velocity [m/s]
The existing solenoid kicker 5.48 5.48
The new solenoid kicker 7.57 6.33

4 Active Ball Handling Mechanism

We implemented the new Ball Handling Mechanism for improvement of the ball handling ability with the new machine. Diagrammatical view of the Ball Handling Mechanism are shown in the Fig. 4(1), Fig. (2). When it starts the handling of the ball, turns a lever-wheel clockwise and draws a ball to the inside of robot. The rotary speed of the wheel is calculated by a moving direction and the speed of the robot, and it allows to hold a ball while doing a natural turn. In addition, it was attached omni wheel to the lower front of Ball Handling Mechanism, and it can support the ball, and does not hinder the turn of the ball when robots dribble. Specification of the Ball Handling Mechanism is shown in Table 4.

Fig. 4. Ball Handling Mechanism
Fig. 4. Ball Handling Mechanism

Table 4. Specifications of Ball Handling Mechanism

Voltage 24[V]
Maximum Power 50[W]
Maximum Motor Speed 13100[rpm]
Maximum Motor Torque 48.2[mNm]
Wheel Size 60[mm]
Reduction Rate 10.56

5 Obstacle Avoidance

The robot must avoid the obstacle. Unstable movement such as slip may cause collide. Thus, obstacle avoiding skill must contain path planning and dynamic control. Therefore, we develop new obstacle avoiding algorithm based on Dynamic Window Approach (DWA) [3]. DWA is obstacle avoiding algorithm that generate dynamic-safety path with consideration of maximum velocity and acceleration of the robot. However, this algorithm not consider about centrifugal force. We adopt consideration of centrifugal force into DWA, and achieve safety movement of robot.

Proposal algorithm can be divided into 2 steps. First step is defining the velocity space that can be outputted by robot in next control cycle. Second step is generating imaginary path and evaluate this by using evaluation function that considers safety and rapidity.

The velocity space that can be outputted by robot in next control cycle is restricted by dynamic and kinematic limitation. First limitation is maximum velocity. This area is figured as Vs in Fig. 5. Second limitation is maximum acceleration. This area is figured as Vr in Fig. 5. This is calculated by Equation (1). $v_n$, $\omega_n$ are actual velocity and angular velocity of the robot. $\alpha_{\text{max}}$, $\dot{\omega}_{\text{max}}$ are maximum acceleration and angular acceleration of robot, dt is control cycle of robot.

$$V_{d} = \begin{cases} v_{n} - a_{max} \cdot dt \leq v \leq v_{n} + a_{max} \cdot dt \ \omega_{n} - \dot{\omega}{max} \cdot dt \leq \omega \leq \omega{n} + \dot{\omega}_{max} \cdot dt \end{cases}$$

Third limitation is obstacles. This area is figured as $V_a$ in Fig. 6. This is calculated by Equation (2). $l_d$ is distance from robot position to obstacle position which is onto the calculated path.

$$V_{a} = \begin{cases} v \le \sqrt{2 \cdot l_{d} \cdot a_{max}} \ \omega \le \sqrt{2 \cdot l_{d} \cdot \dot{\omega}_{max}} \end{cases}$$

Fourth limitation is centrifugal force. This area is figured as $V_C$ in Fig. 6. Robot centrifugal force is calculated by using Equation (3). We assume that the centrifugal force which a robot begins to skid is known. Finally, the velocity space is calculated by production of each limited spaces.

$$V_r = V_S \cap V_d \cap V_a \cap V_C$$

Next, a pair of velocity is picked up from velocity space. Then, imaginal path is generated from picked velocity. This path is calculated by picked velocity as curved path. The length of that path is calculated by Equation (4). Equation (4) shows that the distance when decelerating fully from the present speed.

$$l = \frac{v_n}{2 \cdot a_{max}}$$

After generating imaginary path, evaluate it by using evaluation function. Evaluation functions were proposed in some types [3][4][5]. We apply evaluation function which is proposed in [5] to our system.

We verify effect of proposal method by simulation. Robots are run in simulation space that contains obstacles by using original DWA and proposal method. Trajectories and centrifugal forces are measured in simulation. The result is shown in Fig. 6.

Proposed method has performance reaching a goal point that is shown in Fig. 6(a). Fig. 6(b) shows history of centrifugal forces on each trajectory. Huge centrifugal force was exerted to robot while 0 to 2 seconds when original DWA is used. However, that force was not appeared when proposed method. Therefore, proposal method achieves more safe movement than original DWA.

Fig. 5. Velocity space
Fig. 5. Velocity space
Fig. 6. Simulation result
Fig. 6. Simulation result

6 Ball Passing Behavior Algorism

We develop the passing behavior in the in-play. To realize the passing behavior between robots, it is necessary to recognize the place where is easy to receive a pass. This place is determined from friendly robots and opponent robots. Probability robotics is academic field of recognizing the environs of around object and considering the uncertainty of the next state in the dynamic environment [6] [7]. In order to action decision, the pass point selection map based on the normal distribution is created. The location where the pass is likely to succeed is calculated the pass point selection map [8]. The normal distribution is a distribution with a probability density function shown in Equation (5) [9].

$$f(x) = \frac{1}{\sqrt{2\pi\sigma}} exp\left(-\frac{(x-\mu)^2}{2\sigma^2}\right)$$

x: The probability variable, $\mu$: The average of the normal distribution, $\sigma^2$: The variance of normal distribution, $\sigma$: The standard deviation of the normal distribution

The normal distribution of Equation (5) assumes that x is a scalar value. Often, x will be a multi-dimensional vector. Normal distributions over vectors are called multivariate. The multivariate normal distribution is a distribution with a probability density function shown in Equation (6).

$$f(x,y) = \prod_{k=x,y} \frac{1}{\sqrt{2\pi\sigma}} exp\left(-\frac{(k-\mu_k)^2}{2\sigma^2}\right)$$

6.1 Pass point select algorism

The pass point selection map is created by combination with five conditions [10]. The pass point selection map is formed by adding the respective maps of each condition from no.1 to no.5. Finally, the target pass point is calculated from this map. The map of each condition is shown in from Fig. 7. The right side is the simulation figure of MSL, and the left side is the figure of pass point selection map. In the simulation figure, the black objects are opponent robots and the white objects are friendly robots. The figure of the pass point selection map is gray scale. The point of passing with higher success probability is white. The highest point in the pass point selection map is pass target point.

6.2 Receive point select algorism

The point where the pass is likely to receive robot is defined as the map shown in Fig. 7(A). A good position to receive a pass is around the passer robot. However, a position where is too close to passer robot is not effective as strategy. Thus, we set radius to 3[m] as effective position from our robot specification. The receiver robot movement target position selection map shown in Fig. 7(A). This is formed by adding the respective maps of condition no.3 and no.5.

Fig. 7. The map of each condition - No.1: Passing range of the passer robot
Fig. 7. The map of each condition - No.1: Passing range of the passer robot
Fig. 7. The map of each condition - No. 2: Receiving range of the receiver robot
Fig. 7. The map of each condition - No. 2: Receiving range of the receiver robot
Fig. 7. The map of each condition - No. 3: Range of opponent robot
Fig. 7. The map of each condition - No. 3: Range of opponent robot
Fig. 7. The map of each condition - No. 4: Select the robot closer to the goal
Fig. 7. The map of each condition - No. 4: Select the robot closer to the goal
Fig. 7. The map of each condition - No. 5: Pass impossible range of opponent robot backward. (A) Target map for receiver moving
Fig. 7. The map of each condition - No. 5: Pass impossible range of opponent robot backward. (A) Target map for receiver moving
Fig. 7. The map of each condition - intercept pass
Fig. 7. The map of each condition - intercept pass

References

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