Mersad 2006 Team Description

Pooria Kaviani, Hooman Ghasemi Poor, Mohammad Zareie

Allameh Helli High School; National Organization for Development of Exceptional Talents

http://www.nodet.net


Abstract Mersad 2006 (2D) is based on Mersad 2004, 2005 teams but it's upper levels of decision is completely altered (because great changes in team members) so it can be said that you will encounter with a new team as the way of playing and intelligent behaviors.

1 Introduction

Mersad 2006 (2D) is based on Mersad 2004, 2005 teams but it's upper levels of decision is completely altered (because great changes in team members) so it can be said that you will encounter with a new team as the way of playing and intelligent behaviors. As a short description of Mersad 2006 structure, Mersad Team shares the game into two sections.

    1. Play On
    1. Non Play On

Play On is for the time that game mode is playon and obviously Non Play On is for the time that it is not playon (for exmaple freekickright). Play On has three sections.

    1. Goalie
    1. With Ball
    1. Without Ball

2 Goalie

In Mersad 2006, Goalie stands on a line which is in front of our goal. At first, goalie sees the ball position and then decides for his position on the line. This line is predefined for the goalie. First we check whether we are on the line or not then goalie have to decide about his vertical position on the line. Vertical position is calculated from the crossing point of bisector and goalie's line in the triangle which is shown in Fig. 1.

3 With Ball

This section is for the time that our player is not a goalie and the ball is in his kickable area. When the ball is in our kickable we can do these jobs:

    1. Shoot
    1. Dribble
    1. Pass
Figure 1: Vertical position calculation for goalie on the predefined line
Figure 1: Vertical position calculation for goalie on the predefined line